Easy Interactive Scattering for Blender!
Easy Interactive Scattering for Blender!
Stop manually fixing intersecting instances. This 100% Geometry Nodes tool uses simulation logic to "relax" your instances in real-time. Whether you are scattering rocks, balloons, or filling complex biomes, this setup ensures objects find their own space automatically.
π CHOOSE YOUR VERSION
βͺ FREE LITE VERSION
- β Self Repel (Move): Instances automatically push away from each other to prevent clipping.
- β Basic Scatter: Distribute points with random Scale & Rotation.
- β Instance Collision: Detects and resolves overlaps between scattered points.
- π BONUS: Includes the "Balloon Physics" Demo File.
π‘ PRO FULL VERSION
- π Includes EVERYTHING in Free, plus...
- π§ Obstacle Avoidance: Instances detect and avoid walls, paths, and moving obstacles in real-time.
- πΏ Contact Bend: Grass, plants, and objects rotate and bend away from colliders.
- β‘ Camera Culling: Automatically deletes objects outside the camera frustum for maximum FPS.
- π§± Smart Proxies: Switch to automatic or custom low-poly proxies to keep your viewport lag-free.
- π¨ Advanced Masking: Use Texture masks and Physics proximity masks for total control.
- π° Multi-Layer Stacking: Stack systems on top of each other (e.g., Rocks avoid Grass, Trees avoid Rocks).
- π BONUS: Includes the "Advanced Obstacle + Balloon" Demo File.
βοΈ TECHNICAL SPECS
- Software: Blender 5.0.1+
- Engine: Cycles & Eevee Compatible
- Type: Geometry Nodes Modifier
- Format: .blend file
A Scatter Tool That Works with Collisions and that is Fully made in Geometry Nodes!
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